Veteran Keepers, lend me your expertise here. The other turned from dull library research that nearly got me a player rebellion on my hands into a three stooges-level farce where people went one by one down some stairs into the haunted house's basement and were stabbed to death by a flying knife. The first culminated in a rather dull miniatures battle with byakhee on a mountain top. I've tried running the game twice in the past, many years ago. ![]() But how does one capture that at a gaming table across a bowl of cheetohs when the source material's so permeated the zeitgeist that you might well hear jokes about sushi attacking schoolgirls? How does one craft a good mystery plot without frustrating the players, pixel-bitching, or railroading things? Almost religious awe and revelation mingled with helpless dread. IMO the unique quality of mythos horror to most other horror is that it's not simply fear that it inspires, but a kind of wondering fear. How does one do it? Ideally I'd like to construct scenarios with horrific revelations, that inspire dread and a sense of terrified awe. So it's a horror/mystery game, I get that. ![]() The book itself says to craft a lovingly made onion, wherein PCs uncover deeper and deeper clues and have revelations until they confront the horror and ultimately overcome it. Considering how old the game is this may seem like a silly question, but there it is: How do you create a good Call of Cthulhu scenario?
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